woensdag 26 mei 2010

Paper Prototype BOSS World 1

The Boss of World 1: The Catterpilar. Design and prototype of the game took somewhere around 7 hours, from concept to finished prototype. Took a few iterations to get to the final prototype, mainly due to simplifying the ai for the boss. To defeat the boss, you need to use the grow/shrink mechanic in a different way.

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