Design Constraints
Because the game is a casual game, the main criteria I had for each of these mechanics is that they should be very easy to learn and stand on their own as a challange. But their appliance comes in many different ways where lateral thinking comes around the corner. The player is challenged en encouraged to discover it's little secrets and so fort building a mental model of how they work inside the game world.Combining mechanics is challenging and because we only have nine weeks to make the full game, they have to be simple in order to minimize the balancing of them when they are combined. We already made a level with a combination and even with these simple mechanics it can get really challenging. Right now these mechanics will all be present in the game, but maybe one of them will be removed due to complexity and deadlines or design quality.
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